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THE GARAGE

THE MASTERSHOT - The Garage

This is the last exercise of my TCS Academy course.
The objective was to combine the skills that I acquired during the course (Matte Painting, Camera Projection and Modeling/Texturing) to build a scene layout and to tell a story. My story tell of an old boxer that after has retired now builds robots for a Robot Fight Competitions. For the environment I took as reference movies as Transformers, Fast and Furious and Real Steel.

BREAKDOWN

First of all I created projection cameras to pick some frames from the original shot. After that I imported the frame plates to Photoshop and I started to do some Matte Painting to these. First I cleaned the plate by the markers and I replaced the floor with a new one. Than I added some dirt and graffiti on the wall and floor and in the ended I replaced the outside with a new one.

The following step has been to build a scene layout with a library of asset and props to put in the scene to tell my story.
I also used the MASH tool to create some procedural dirtness on the floor (cigarettes, bolts, papers).

The next step has been the modeling and texturing module, I have to model and texturize a prop from scratch (you can find the specific in "THE HOIST" page).

In the end I rendered in separate levels: the scene layout and the modeled prop. So to comp the shot I merged in Nuke: the render of the scene layout, the render of the modeled prop and the new dirt plate created in Photoshop.

To finalize the project I did some color correction and I added some DOF and VFX to the shot.

THE MASTERSHOT

BREAKDOWN

BREAKDOWN - Original Plate

BREAKDOWN - Original Plate

BREAKDOWN - Cleaning Plate

BREAKDOWN - Cleaning Plate

BREAKDOWN - Dirt Plate

BREAKDOWN - Dirt Plate

BREAKDOWN - Scene Layout

BREAKDOWN - Scene Layout

BREAKDOWN - Scene Layout + The Hoist (modeled/texturized prop)

BREAKDOWN - Scene Layout + The Hoist (modeled/texturized prop)

BREAKDOWN - Final Result (Color Correction, DOF, VFX)

BREAKDOWN - Final Result (Color Correction, DOF, VFX)

REFERENCE

REFERENCE