My journey in the world of game-ready assets continues! This was my second deep dive into the gaming industry, and I challenged myself by recreating a more complex object. I focused on refining my workflow, especially around baking normal details and retopology.
I started by modeling the object in high poly, paying close attention to intricate surface details. Then, I created a low poly version using retopology tools to optimize the mesh for real-time performance. After that, I used baking tools to transfer the high poly details onto the low poly model.
Finally, I brought the asset into Substance Painter, where I textured it with a focus on realism and storytelling—embedding subtle wear and material variation to enhance immersion.
Hope you like it! Tips and tricks are always welcome 😊